Take a look at this Cucumber feature and see what you think:
Preambles don’t have to be boring
This preamble uses real fictional narrative to make its point.
The whole point of the preamble is to provide this context for your feature. This allows the business and the customer to get the development of the feature right. Why shouldn’t we include some actual fiction to give us a flavour of the feature that’s required?
This might seem easier with a space shooter game, but narrative on any project, even one that is more business focused, will help to get across a sense of how the feature should feel.
If we employ our reader’s imaginations, it’ll help them connect to the intangible reasons for the feature that we can’t quite fit in a concise agile story description.
Proper context drives implementation
The narrative above gives me plenty of context to write stories such as these:
It also raises plenty of questions. What happens if I push full power to two seperate systems? How should that feel to the player? Should that cause overheating? Should it even be possible? The narrative has driven a conversation with more depth and richness that I might not have had otherwise.
Behaviour-driven development is for everyone
Who says that BDD is just for business web apps? It can work for games, too, any any other kind of software project. We’ve shown that in any domain where technical and non-technical people have to communicate about a software project, the core tenets of BDD are useful.
Whether it’s software for a space shooter or a sugar factory, real people are always involved. There’s always a translation process from great concepts to carefully crafted code. We should make that process as painless as possible.
Let’s choose to be interesting
The things we often write down in our stories are often the least interesting part of the conversation. Sometimes, in a drive to be pithy, we miss the point. How about we take a chance and include some actual narrative in our feature preambles and our story writing?
How are you leveraging the power of preambles to add context to your features?
Check out my indie game Sol Trader, an epic space action adventure. Be part of a living society you can befriend, understand and manipulate to your own ends.
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