New for 2015: Sol Trader now on Kickstarter

January 2015

After being strongly urged (some would say begged) by some friends in the pub, I’ve taken the plunge in 2015: Sol Trader is now on Kickstarter!

The game I’ve always wanted to make

If you’ve missed my ramblings on the game (unlikely if you’re a regular reader) you won’t know that Sol Trader is possibly the best space arcade RPG out there. It’s a fun single player PC game with a really in depth procedurally generated backstory. I’ve always wanted to make this game, and I’m thrilled that three years of work have got it this close to being finished and ready for everyone to enjoy.

I started the game off as a basic trading/mining/exploration game but quickly realised that wasn’t enough - there are too many others out there doing the same things. Along the way I fell in love with Dwarf Fortress, particularly the history generation, and discovered Liberal Crime Squad’s character generation. I decided to build a rich world history which allowed players to discover and forge their own story in the context of their family, upbringing and childhood. I wanted players to uncover secrets about their rivals that go back seventy years and use them against them. I wanted them work their uncle’s contacts in the senate to secure lucrative diplomatic missions. I wanted them to meet school bullies on the space lanes, and teach them a lesson.

This is what the game’s about: it’s not just an arcade game or just a sandbox open-world game. It’s a role playing game where the player knows just where they’ve come from and figures out who they want to be.

Back me! Tell you friends! (please)

One of the main reasons for doing a Kickstarter now is that it’s almost finished, yet I need to devote more time this year to earning money to support my family. With backing from a Kickstarter, I’ll be able to devote much of my time to getting it finished and shipped this summer.

The campaign has been going for a day or so, and has a few backers, but I’d love to get the word out more! If you know of anyone who might be interested, please do let them know.

If you have any questions, please let me know!

Link to share: http://kck.st/1Ap3Wf8


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Ealdorlight's Kickstarter is live at 4pm today

TL;DR: Ealdorlight's Kickstarter campaign is live at 4pm today! Go and back it!

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The sixth of June is a significant day for me personally. In 2004, I spent the entire of the day in hospital. I remember the 60th anniversary commemorations of D-day on the TV in the background, as I sat beside my wife, in labour with our first child. I became a father an hour after midnight on the 7th June; my son becomes a teenager tomorrow.

Twelve years later, in 2016, I spent the entire of 6th June glued to Steam watching and waiting whilst my first game Sol Trader was released to the world. This was a career dream come true: since I started programming at six years old I’d always wanted to create and ship my own games. Sol Trader’s release was ultimately a painfully formative experience for me, which I wrote about at the time and was interviewed about recently in GamesIndustry.biz.

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As time came near to launch, the first anniversary of Sol Trader’s released seemed an appropriate day to launch the campaign. So today, 6th June 2017, I will spend the entire day glued to Kickstarter as my campaign goes live at 4pm today.

Visit Ealdorlight’s Kickstarter Campaign

kickstarter launch

There’s plenty more about Ealdorlight on the campaign - head over there and read all about it! A huge amount of work has gone into it, and I’m very grateful for all the support and help I’ve received from the team I’ve put together, and for friends and family who have given me endless encouragements and feedback.

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random book

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Yes, I know I said May :) I’ve decided to go for a 31-day campaign, starting on the 6th June, for a few reasons:

  • It doesn’t clash with any major US holidays, like Memorial Day. The 48-hour reminder email should go out on the day after 4th July.
  • I want to give myself the best chance of success by polishing the combat demo hard. It was great to get such good feedback at Rezzed and I think it’ll be a great hook. I need more time to do that well.
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Now that I’m back, I’m able to support a new release of Sol Trader: 1.3 is now finally released after a length beta period.

Here are the highlights:

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  • Fix a bug where you’re not paid enough for a mission
  • Dignitaries now fly around a little less than before to make it easier to pin them down
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  • Business trips now pay slightly less
  • Taxi missions now pay slightly more
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  • Fix crash when showing GUI for a ship the AI is driving
  • Fix crash where a character would attempt to sell a good on a ship they’ve lent to the player
  • Can now initiate conversations when paused - will restart the game but at realtime speed
  • Fixed the Tiger II achievement

Your steam copy should automatically update. I’ll be releasing an updated downloadable version to SendOwl in the next few days.

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